SUPCOM RTS

Strategic Terrain Authoring

MapLab

Build competitive multiplayer terrain recipes with editor-authored SDF features and export bundled baked heightmaps for runtime use.

Command Menu Tools, overlays, presets, and quick actions

Tool Mode

Switch between brush painting, geometry editing, and feature drafting modes.

Stamp Family

Choose the procedural stamp used by brush mode for terrain shaping.

Mouse Assist

Bias left-click toward carve, insert, or delete depending on workflow.

Quick Toggles

Show/hide overlays and pin key panels while staying focused on the canvas.

Workflow Presets

Apply tuned brush/overlay/edit defaults for common terrain authoring tasks.

CA Macro Authoring

Tune cellular automata macro layout directly from the canvas command menu.

CA layer editor ready.

CA Layer Summary

Realtime coverage and symmetry diagnostics for each CA macro layer.

CA postprocess disabled.

Marker Guidance

Tune spawn/resource marker constraints directly in-canvas for Phase C authoring.

Marker guidance ready.

Influence Layers

Paint lanes, safe zones, no-build masks, or lock current terrain heights.

CA Macro
Perf: waiting for first update...

Keyboard Shortcuts

1..6      tool mode (brush/edit/mountain/forest/river/road)
Ctrl/Cmd+Z  undo
Ctrl/Cmd+Y  redo
Ctrl/Cmd+D  duplicate selected feature
[ / ]       adjust intensity
Shift+[ / ] adjust width
Alt+[ / ]   adjust falloff
H           toggle heat overlay
C           toggle contours
F           toggle feature overlay
G           toggle fullscreen editor
U           toggle tool overlay dock
I / L / O   toggle Import / Layer / Overlay panels
S           sculpt preset
V           carve preset
R           river preset
E           edit preset
? or Ctrl/Cmd+K   this shortcut dialog